Description |
D1400. D1400. Magic object overcomes person.
 
D1400.1. D1400.1. Magic object conquers enemies.
 
D1400.1.1. D1400.1.1. Magic trousers conquer enemy. Hero spreads them in air and balls of fire fall from them on enemy. (Cf. D1055.) Chinese: Werner 309.
 
D1400.1.2. D1400.1.2. Magic ring conquers enemy. (Cf. D1076.) *Fb “ring” III 60b.
 
D1400.1.3. D1400.1.3. Magic fan conquers enemy. (Cf. D1077.) Chinese: Werner 242, Eberhard FFC CXX 232.
 
D1400.1.4. D1400.1.4. Magic weapon conquers enemy. (Cf. D1080.)
 
D1400.1.4.1. D1400.1.4.1. Magic sword conquers enemy. (Cf. D1081, D1601.4.) *Type 328; MacCulloch Childhood 202. – Irish myth: *Cross; Norse: MacCulloch Eddic 268 (Tyrfing); Finnish: Kalevala rune 36; French Canadian: Barbeau JAFL XXIX 10; India: *Thompson-Balys; Indo-Chinese: Scott Indo-Chinese 303.
 
D1400.1.4.1.1. D1400.1.4.1.1. Sacred sword of saint repulses army of heretics. *Loomis White Magic 123.
 
D1400.1.4.2. D1400.1.4.2. Magic saber conquers enemy. (Cf. D1082.) *Chauvin V 259 No. 154 n. 1; Type 576***.
 
D1400.1.4.3. D1400.1.4.3. Magic knife conquers enemy. (Cf. D1083.) Type 576******. – Africa (Ekoi): Talbot 211, (Fang): Tessman 93, 94,
 
D1400.1.4.4. D1400.1.4.4. Magic spear conquers enemy. (Cf. D1084, D1601.4.0.1.) Irish myth: *Cross (D1400.1.7); Chinese: Werner 355.
 
D1400.1.4.5. D1400.1.4.5. Hercules’ bow and arrow essential to capture Troy. Greek: Grote I 275. (Cf. D1091, D1092.)
 
D1400.1.4.6. D1400.1.4.6. Magic stone axe conquers enemies. (Cf. D1097.) Hawaii: Beckwith Myth 395.
 
D1400.1.4.7. D1400.1.4.7. Magic arrows annihilate army. (Cf. D1092.) India: Thompson-Balys.
 
D1400.1.5. D1400.1.5. Magic jewel conquers enemies. (Cf. D1071.) Jewish: Neuman.
 
D1400.1.6. D1400.1.6. Magic amulet in mouth conquers enemies. (Cf. D1270.). Eskimo (Greenland): Rasmussen II 175, III 291, (Central Eskimo): Boas RBAE VI 628.
 
D1400.1.7. D1400.1.7. Magic staff defeats enemies. (Cf. D1254.) German: Grimm Nos. 90, 166.
 
D1400.1.7.1. D1400.1.7.1. Magic club (stick) gives victory. (Cf. D1094.) India: *Thompson-Balys.
 
D1400.1.8. D1400.1.8. Magic cup gives victory. (Cf. D1171.6.) Irish: MacCulloch Celtic 171, Cross.
 
D1400.1.9. D1400.1.9. Saint‘s bell conquers enemies. (Cf. D1213.) Irish: Plummer clxxvi, *Cross.
 
D1400.1.9.1. D1400.1.9.1. Saint rings the church bells, and enemies flee in dismay. *Loomis White Magic 53.
 
D1400.1.10. D1400.1.10. Charm gives victory in fight. (Cf. D1273.) *Kittredge Witchcraft 32, 388 n. 97.
 
D1400.1.11. D1400.1.11. Magic runes give power over enemy. (Cf. D1266.1.) *Kittredge Witchcraft 31, 387 n. 77. – Icelandic: Boberg.
 
D1400.1.11.1. D1400.1.11.1. Magic oath stops killer and sends invading army back. India: Thompson-Balys.
 
D1400.1.12. D1400.1.12. Saint’s bachall defeats enemies. (Cf. D1277.) Irish: Plummer clxxv, *Cross.
 
D1400.1.12.1. D1400.1.12.1. Saint‘s bachall overcomes beast in hell. Irish myth: Cross.
 
D1400.1.13. D1400.1.13. Magic mirror kills enemy soldiers. (Cf. D1163.) Africa (Quelimane): Torrend Zs. f. afrikan. u. ozean. Spr. I 247ff.
 
D1400.1.14. D1400.1.14. Magic stone (jewel) gives victory. (Cf. D931.) Icelandic: *Boberg.
 
D1400.1.15. D1400.1.15. Armor gives victory. (Cf. D1101.) Icelandic: Boberg.
 
D1400.1.16. D1400.1.16. Magic banner gives victory. Icelandic: *Boberg.
 
D1400.1.17. D1400.1.17. Magic helmet gives victory. (Cf. D1101.4.) Icelandic: *Boberg.
 
D1400.1.18. D1400.1.18. Thread from jogi’s garment when pulled makes fort fall to ground. (Cf. D1052.) India: Thompson-Balys.
 
D1400.1.19. D1400.1.19. Magic feather defeats enemy. (Cf. D1021.) India: Thompson-Balys.
 
D1400.1.20. D1400.1.20. Magic (human) head defeats enemy. (Cf. D992.)
 
D1400.1.20.1. D1400.1.20.1. Magic (human) head causes fortress to crumble. India: Thompson-Balys.
 
D1400.1.21. D1400.1.21. Bull‘s tail becomes a stick that lashes hero’s enemies and exterminates an army. (Cf. D1029.2.) India: Thompson-Balys.
 
D1400.1.22. D1400.1.22. Raja‘s guards magically transform stones and dry bones rained upon him by army of witches and turn them back. India: Thompson-Balys.
 
D1400.1.23. D1400.1.23. Magic storm conquers enemies. (Cf. D905.) Jewish: Neuman.
 
D1400.1.23.1. D1400.1.23.1. Magic wind sinks five pursuing demons in sea. (Cf. D906.) India: Thompson-Balys.
 
D1400.1.23.2. D1400.1.23.2. Lightning in magic box kills an army sent by king to conquer hero. (Cf. D1174.) India: Thompson-Balys.
 
D1401. D1401. Magic object cudgels person.
 
D1401.1. D1401.1. Magic club (stick) beats person. (Cf. D1094.) **Aarne JSFO XXVII 1 – 96; *Types 563, 534*; *BP I 349ff.; Dickson 133f. nn. 110 – 116; Spanish: Boggs FFC XC 49 No. 330; Missouri French: Carrière; India: *Thompson-Balys; N. A. Indian (Jicarilla Apache): Goddard PaAM VIII 225 No. 27, (Tsimshian): Boas BBAE XXVII 225; S. A. Indian (Toba): Métraux MAFLS XL 70.
 
D1401.1.1. D1401.1.1. Magic cudgel beats animals to death for owner. S. A. Indian (Toba): Métraux MAFLS XL 70.
 
D1401.2. D1401.2. Magic sack furnishes mannikin who cudgels owner’s enemies. (Cf. D1193.) *Type 564; *Aarne JSFO XXVII 48.
 
D1401.3. D1401.3. Magic whip beats person. (Cf. D1208.) Africa (Ekoi): Talbot 47, (Benga): Nassau 119 No. 11.
 
D1401.4. D1401.4. Magic pot with demons who beat owner‘s enemy. (Cf. D1171.1.) India: Thompson-Balys.
 
D1401.5. D1401.5. Magic stone hits everything and returns by itself. (Cf. D931.) Icelandic: Boberg.
 
D1401.6. D1401.6. Magic hammer beats person. (Cf. D1209.4.) India: Thompson-Balys.
 
D1401.7. D1401.7. Magic slipper beats person. (Cf. D1065.2) India: Thompson-Balys.
 
D1401.8. D1401.8. Log of wood animated by spirit of malignant holy man strikes left and right to kill offending villagers. (Cf. D956.) India: Thompson-Balys.
 
D1401.9. D1401.9. Magic bone beats king’s face. (Cf. D1007.) Jewish: Neuman.
 
D1402. D1402. Magic object kills.
 
D1402.0.1. D1402.0.1. Magic object burns person up. Chinese: Werner 318.
 
D1402.0.1.1. D1402.0.1.1. Magic shield shoots balls of fire among enemies. (Cf. D1101.1.) Irish myth: Cross.
 
D1402.0.1.2. D1402.0.1.2. Holy man’s cloak burns person up. (Cf. D1053.) India: Thompson-Balys.
 
D1402.0.2. D1402.0.2. Magic object causes person to be drowned. (Cf. D1402.13.2.) Irish myth: Cross.
 
D1402.0.2.1. D1402.0.2.1. Magic well causes person to be drowned. (Cf. D926). Irish myth: *Cross.
 
D1402.0.2.2. D1402.0.2.2. Magic spell causes person to be drowned. (Cf. D1273.) Irish myth: Cross.
 
D1402.0.2.3. D1402.0.2.3. Magic ring causes person to be drowned. (Cf. D1076.) India: Thompson-Balys.
 
D1402.1. D1402.1. Magic plant kills. (Cf. D965.) Jewish: Neuman.
 
D1402.2. D1402.2. Magic hair in man‘s eyebrow kills all who see it. (Cf. D991.) Irish: Plummer cxl, Cross.
 
D1402.3. D1402.3. Magic part of animal kills.
 
D1402.3.1. D1402.3.1. Magic serpent heart kills giant. (Cf. D1015.1.3.) Spanish: Boggs FFC XC 43 No. 302*A.
 
D1402.3.2. D1402.3.2. Magic leopard gall causes death. (Cf. D1015.2.) Africa (Ekoi): Talbot 27.
 
D1402.3.3. D1402.3.3. Magic animal horn kills. (Cf. D1011.1.) Africa (Fang): Trilles 268.
 
D1402.3.4. D1402.3.4. Magic jaw bone of ass kills. (Cf. D1011.) Jewish: Neuman.
 
D1402.4. D1402.4. Magic fire kills. (Cf. D1271.) Jewish: Neuman.
 
D1402.5. D1402.5. Nessus-shirt. Magic shirt burns wearer up. (Cf. D1056.) *BP I 42 n. 1; Fb “skjorte” III 268b.; Greek: Fox 94; Icelandic: *Boberg.
 
D1402.6. D1402.6. Magic bracelet kills man. (Cf. D1074.) Chinese: Werner 308.
 
D1402.7. D1402.7. Magic weapon kills. (Cf. D1080.)
 
D1402.7.0.1. D1402.7.0.1. Weapons magically venomous. (Cf. D1080.) Irish myth: Cross (D1402.19).
 
D1402.7.1. D1402.7.1. Magic sword kills man. (Cf. D1081.) Malone PMLA XLIII 403; Jewish: Neuman.
 
D1402.7.1.1. D1402.7.1.1. Magic sword slays a man daily. Fb “sværd” III 690b; Icelandic: *Boberg.
 
D1402.7.1.2. D1402.7.1.2. Magic sword always inflicts mortal wounds. Irish myth: *Cross (D1402.7.2.)
 
D1402.7.2. D1402.7.2. Magic spear kills. (Cf. D1084.)
 
D1402.7.2.1. D1402.7.2.1. Magic spear always inflicts mortal wounds. (Cf. D1084.) Irish myth: *Cross (D1402.8).
 
D1402.7.2.2. D1402.7.2.2. Magic all-killing spear-head. (Cf. D1084.1.) Hawaii: Beckwith Myth 418; Africa (Benga): Nassau 178 No. 24, version 1, (Duala): Lederbogen Märchen 138.
 
D1402.7.2.3. D1402.7.2.3. Magic spear’s point harmless, while its shaft inflicts mortal blow. Irish myth: Cross (D1402.8.2).
 
D1402.7.2.4. D1402.7.2.4. Magic spear kills man. (Cf. D1084.) Irish myth: Cross (D1402.8.3).
 
D1402.7.3. D1402.7.3. Magic lance kills.
 
D1402.7.4. D1402.7.4. Magic cartridge kills. (Cf. D1096.) Jijena Sanchez 32.
 
D1402.7.5. D1402.7.5. Magic arrow kills. (Cf. D1092.) Chinese: Graham.
 
D1402.7.5.1. D1402.7.5.1. Arrows rubbed with black chicken fatal. Chinese: Graham.
 
D1402.8. D1402.8. Magic breath kills. (Cf. D1005.) Jewish: Neuman.
 
D1402.9. D1402.9. Magic door catches bear so that he is burned to death. (Cf. D1146.) Shasta: Farrand-Frachtenberg JAFL XXVIII 216 No. 6.
 
D1402.10. D1402.10. Magic wand kills. (Cf. D1254.1.) MacCulloch Childhood 205; N. A. Indian (Passamaquoddy): Leland 127, (Chilcotin): Farrand JE II 44 No. 30, (Kwakiutl): Boas and Hunt JE III 356, (Bella Coola): Boas JE I 54.
 
D1402.10.1. D1402.10.1. Stick, become a sword, flies through air to kill ferocious animal-guardians of extraordinary lotus. (Cf. D1094, D1254.) India: *Thompson-Balys.
 
D1402.10.2. D1402.10.2. Rod from magic hazel-tree kills snake immediately. (Cf. D956.) (Cf. D950.1, A2711.4.1.) BP III 477.
 
D1402.11. D1402.11. Magic song kills person. (Cf. D1275.) Finnish: Kalevala rune 12; Jewish: Neuman.
 
D1402.11.1. D1402.11.1. Magic music kills person. (Cf. D1275.1.) Irish myth: *Cross.
 
D1402.12. D1402.12. Magic ring kills. (Cf. D1076.) *Fb “ring” III 60b.
 
D1402.13. D1402.13. Druid‘s spells kill Christian king. (Cf. D1273.) Irish: Plummer clix, Cross.
 
D1402.13.1. D1402.13.1. Druid’s spells kill enemies. (Cf. D1273.) Irish myth: *Cross.
 
D1402.13.2. D1402.13.2. Druid‘s spells cause drowning. (Cf. D1402.0.2.) Irish myth: *Cross.
 
D1402.13.2.1. D1402.13.2.1. Druidess’ spell causes drowning. Irish myth: Cross.
 
D1402.13.3. D1402.13.3. Charm used to kill. (Cf. D1273.) S. A. Indian (Toba): Métraux MAFLS XL 126f.
 
D1402.14. D1402.14. Magic circle of saliva kills dragon. (Cf. D1001, D1272.) Wesselski Mönchslatein 171 No. 136.
 
D1402.14.1. D1402.14.1. Magic charmed spittle kills. Irish myth: *Cross.
 
D1402.15. D1402.15. Magic poem (satire) causes king to waste away. (Cf. D1275.4.) Irish myth: *Cross.
 
D1402.15.1. D1402.15.1. Magic poem (satire) causes man to melt. Irish myth: Cross.
 
D1402.15.2. D1402.15.2. Magic poem (satire) causes death. Irish myth: *Cross.
 
D1402.15.3. D1402.15.3. Satire causes ulcers on face. Irish myth: *Cross.
 
D1402.16. D1402.16. Magic mustard-seed causes man to turn to ashes. India: Thompson-Balys.
 
D1402.16.1. D1402.16.1. Magic mustard seed causes man to be dead for an hour. India: Thompson-Balys.
 
D1402.17. D1402.17. Magic bedstead-legs kill dangerous animals. (Cf. D1154.1.) India: Thompson-Balys.
 
D1402.18. D1402.18. Excrements cause approaching animals to fall dead. (Cf. D1002.) India: Thompson-Balys.
 
D1402.19. D1402.19. Magic statue kills. (Cf. D1268.)
 
D1402.19.1. D1402.19.1. Magic statue of animal kills. Chinese: Eberhard FFC CXX 152.
 
D1402.20. D1402.20. Magic wheel kills all upon whom it falls. (Cf. D1207.) Irish myth: Cross.
 
D1402.21. D1402.21. Magic stone kills person whom it strikes. (Cf. D931.) Irish myth: Cross.
 
D1402.22. D1402.22. Magic harp kills. (Cf. D1231.) Irish myth: Cross.
 
D1402.23. D1402.23. Killing with head of fallen enemy. Irish myth: Cross.
 
D1402.24. D1402.24. Water from magic fountain kills. (Cf. D925.)
 
D1402.24.1. D1402.24.1. Giant kills people by sprinkling water on their heads. (Cf. D1242.1.) India: Thompson-Balys.
 
D1402.25. D1402.25. Magic pills kill. (Cf. D1243.)
 
D1402.25.1. D1402.25.1. Magic pills reduce snake to ashes. India: Thompson-Balys.
 
D1402.26. D1402.26. Magic wind kills. (Cf. D906.) Jewish: Neuman.
 
D1402.27. D1402.27. Magic dust kills snake. (Cf. D935.3.) India: Thompson-Balys.
 
D1402.28. D1402.28. Handkerchief whirled against advancing army stretches them lifeless. (Cf. D1069.1.) India: Thompson-Balys.
 
D1402.29. D1402.29. Magic drum enters enemy‘s body and kills him. (Cf. D1211.) India: Thompson-Balys.
 
D1402.30. D1402.30. Magic coat kills. (Cf. D1052.) Africa: Bouveignes 44.
 
D1402.31. D1402.31. Magic salt kills. (Cf. D1039.2.) Jewish: Neuman.
 
D1402.32. D1402.32. Magic tomb kills. Jewish: Neuman.
 
D1403. D1403. Magic object maims. Irish myth: Cross.
 
D1403.1. D1403.1. Magic poem (satire) raises blotches on face. (Cf. D1275.4.) Irish myth: *Cross.
 
D1403.1.1. D1403.1.1. Magic poem causes deformity. Irish myth: Cross.
 
D1403.2. D1403.2. Magic well maims. (Cf. D926.) Irish myth: *Cross.
 
D1403.3. D1403.3. Magic drink causes arms to fall from shoulders. (Cf. D1040.) Irish myth: Cross.
 
D1404. D1404. Magic object pierces.
 
D1404.1. D1404.1. Magic rod pierces whatever directed against. (Cf. D1254.2.) India: Thompson-Balys.
 
D1404.2. D1404.2. Drop of hound’s blood from magic spear (lance) pierces owner‘s foot (head). (Cf. D1081.) Irish myth: *Cross (D1403.4).
 
D1405. D1405. Magic object causes person to disappear.
 
D1405.1. D1405.1. Magic ring causes person to disappear. Breton: Sébillot Incidents s.v. “bague”.
 
D1406. D1406. Magic object helps win in law court.
 
D1406.1. D1406.1. Charm to win cases in law court. (Cf. D1273.) Kittredge Witchcraft 55, *406 nn. 240 – 3.
 
D1407. D1407. Magic object helps gambler win.
 
D1407.1. D1407.1. Magic ring helps gambler win. (Cf. D1076.) Kittredge Witchcraft 67, *410 n. 302.
 
D1407.2. D1407.2. Hangman’s noose gives luck in gambling. (Cf. D1278.) *Kittredge Witchcraft 142, 461 n. 23.
 
D1407.3. D1407.3. Magic game board helps win. Icelandic: Boberg.
 
D1407.4. D1407.4. Charm gives victory in game of dice. (Cf. D1273.) India: Thompson-Balys.
 
D1408. D1408. Magic object devastates country.
 
D1408.1. D1408.1. Magic sphere burns up country. By turning that part of the globe to the sun, one can make any place on earth burn up. (Cf. D1264.) *Chauvin V 259 No. 154.
 
D1408.1.1. D1408.1.1. Magic bark sets creek on fire and burns it up. (Cf. D952.) Chinese: Graham.
 
D1408.2. D1408.2. Magic red wind devastates country. (Cf. D906.) Irish myth: Cross.
 
D1409. D1409. Magic object overcomes person – miscellaneous. Irish myth: Cross.
 
D1409.1. D1409.1. Magic object brings evil (bad luck) upon person. Irish myth: Cross.
 
D1409.1.1. D1409.1.1. Magic wand brings evil upon person. (Cf. D1254.1, D1254.2.) Irish myth: *Cross.
 
D1409.2. D1409.2. Magic roll of cloth pacifies demon. India: Thompson-Balys.
 
D1410. D1410. Magic object renders person helpless.
 
D1410.1. D1410.1. Seeds cast on lions and tigers render them helpless. (Cf. D971.) Fb “frø” I 378b.
 
D1410.2. D1410.2. Light from hand-of-glory renders person helpless. (Cf. D1162.2.1.) Baker Am. Anthropologist o.s. I 55f.
 
D1410.3. D1410.3. Magic fluid takes away magic powers. Fluid is to be sprinkled with a willow branch. (Cf. D1242.) Chinese: Werner 216.
 
D1410.4. D1410.4. Possession of mermaid‘s belt gives power over her. (Cf. D1057.) *Fb “bælte” IV 84a.
 
D1410.5. D1410.5. Serpent charmed into helplessness by magic formula. (Cf. D1273.) Finnish: Kalevala rune 26; India: Thompson-Balys.
 
D1410.6. D1410.6. Drink from magic cup deprives man of legs. (Cf. D1040, D1171.6.) Irish myth: Cross.
 
D1410.7. D1410.7. Magic bag shaken against enemies renders them helpless in face of mist or poison. (Cf. D1193.) Icelandic: *Boberg.
 
D1410.8. D1410.8. When spying follower accidentally touches holy man’s cloak he loses his eyesight and falls down senseless. (Cf. D1053.) India: Thompson-Balys.
 
D1411. D1411. Magic object binds person (animal). Irish myth: Cross; India: *Thompson-Balys.
 
D1411.1. D1411.1. Magic rope binds person. (Cf. D1203.) Irish myth: Cross.
 
D1411.2. D1411.2. Magic whip holds person fast. (Cf. D1208.) Fb “pisk”.
 
D1411.3. D1411.3. Magic grass holds person fast. (Cf. D965.12.) Irish myth: Cross.
 
D1411.4. D1411.4. Magic charm binds deer so that it cannot move. (Cf. D1273.) India: Thompson-Balys.
 
D1412. D1412. Magic object pulls person into it.
 
D1412.1. D1412.1. Magic bag draws person into it. (Cf. D1193.) Fb “pose”; *Type 330. – Swiss: Jegerlehner Oberwallis 314f. No. 114.
 
D1412.2. D1412.2. Magic pot draws person into it. (Cf. D1171.1.) N. A. Indian: *Thompson Tales 321 n. 157.
 
D1412.3. D1412.3. Flames draw person into them. (Cf. D1271.) Jewish: Neuman.
 
D1413. D1413. Magic object holds person fast. *Type 571. – Icelandic: Boberg; Irish myth: Cross; Chinese: Graham; Japanese: Ikeda.
 
D1413.0.1. D1413.0.1. Magic object causes persons to stick together.
 
D1413.0.1.1. D1413.0.1.1. Magic formula causes persons to stick together. (Cf. D1273.) India: Thompson-Balys.
 
D1413.1. D1413.1. Tree from which one cannot descend. (Cf. D950.) *Type 330; BP II 163ff, *188.
 
D1413.1.1. D1413.1.1. Cherry tree from which one cannot descend. (Cf. D950.4.) Breton: Sébillot s.v. “cerisier”.
 
D1413.1.2. D1413.1.2. Pear tree from which one cannot descend. (Cf. D950.5.) Fb “pæretræ” II 905b.
 
D1413.1.3. D1413.1.3. Fig tree from which one cannot descend. (Cf. D950.8.) Italian Novella: Rotunda.
 
D1413.2. D1413.2. Ring prevents person from rising from chair. (Cf. D1076.) *Fb “ring” III 60b, 61a. – Icelandic: Boberg.
 
D1413.3. D1413.3. Sleigh makes person magically hold on. (Cf. D1115.) Fb “kane”.
 
D1413.4. D1413.4. Stairs to which person sticks. (Cf. D1144.) Spanish: Boggs FFC XC 49 No. 330.
 
D1413.5. D1413.5. Bench to which person sticks. (Cf. D1151.1.) *Type 330. – Irish myth: *Cross.
 
D1413.6. D1413.6. Chair to which person sticks. (Cf. D1151.2.) *Kittredge Witchcraft 202, 515 n. 107. – Greek: Fox 206; Irish myth: Cross; Breton: Sébillot Incidents s.v. “chaise”; Swiss: Jegerlehner Oberwallis 322 No. 92; U.S.: *Baughman; India: Thompson-Balys.
 
D1413.7. D1413.7. Basin to which one sticks. (Cf. D1171.12.) *BP II 40 n. 2.
 
D1413.8. D1413.8. Chamber-pot to which one sticks. (Cf. D1171.13.) *BP II 40 n. 2.
 
D1413.9. D1413.9. Sack holds person who puts hand into it. (Cf. D1193.) Swiss: Jegerlehner Oberwallis 322 No. 92; Breton: Sébillot Incidents s.v. “blague”.
 
D1413.9.1. D1413.9.1. Wallet (sack) from which one cannot escape. (Cf. D1192.) *Fb “pung” II 897b, “pose” II 864a. – Spanish: Boggs FFC XC 49 No. 330.
 
D1413.10. D1413.10. Anvil to which one sticks. (Cf. D1202.) Breton: Sébillot Incidents s.v. “enclume”.
 
D1413.11. D1413.11. Magic medicine causes person to stick to seat (pot). (Cf. D1241.) Africa (Benga): Nassau 138 No. 15, (Ekoi): Talbot 115.
 
D1413.12. D1413.12. Magic hand causes sword to stick to it. (Cf. D996.) Jewish: Neuman.
 
D1413.13. D1413.13. Magic stick holds person fast. (Cf. D1254.) Fb “kjæp”. – Icelandic: Boberg.
 
D1413.14. D1413.14. Magic cauldron (cup) to which one sticks. (Cf. D1171.2.) Irish: Plummer clxviii, *Cross.
 
D1413.15. D1413.15. Magic window holds person fast. (Cf. D1145.) *Cosquin Lorraine II 28.
 
D1413.16. D1413.16. Magic door holds person fast. (Cf. D1146.) *Cosquin Lorraine II 28. – Icelandic: Boberg.
 
D1413.16.1. D1413.16.1. Magic doorstep will not let person pass over. (Cf. D1146.1.) Chinese: Graham.
 
D1413.17. D1413.17. Magic adhesive stone. Makes all who poke in fire stick and say “Fiddevav.” (Cf. D931.) Type 593*.
 
D1413.18. D1413.18. Magic ball of string to which one sticks. (Cf. D1184.2.) Irish myth: *Cross.
 
D1413.19. D1413.19. Magic plain to which one sticks. (Cf. D937.) Irish myth: *Cross.
 
D1413.20. D1413.20. Magic earth-mould holds person fast. (Cf. D935.) Irish myth: Cross.
 
D1413.21. D1413.21. Magic grass holds person fast. (Cf. D965.12.) Irish myth: *Cross.
 
D1413.22. D1413.22. Magic cloth holds person fast. (Cf. D1413.0.1.) India: Thompson-Balys.
 
D1413.23. D1413.23. Magic drinking-tube holds person fast. (Cf. D1255.) India: Thompson-Balys.
 
D1413.24. D1413.24. Grave holds person fast. (Cf. D1299.1.) Eskimo (Greenland): Rink 270.
 
D1413.25. D1413.25. Magic scabbard causes sword to stick to it. (Cf. D1101.5.) Jewish: Neuman.
 
D1414. D1414. Magic object renders weapon useless.
 
D1414.0.1. D1414.0.1. Magic object makes fortifications useless. German: Grimm No. 54.
 
D1414.1. D1414.1. Magic wand breaks enemy’s sword. (Cf. D1254.1.) Chinese: Werner 324.
 
D1414.2. D1414.2. Magic writings on sword render it harmless. (Cf. D1266.1.) Kittredge Witchcraft 31, 387 n. 78. – Icelandic: Boberg.
 
D1414.3. D1414.3. Magic wind causes arms to fall from warrior‘s hands. (Cf. D906.) Irish myth: Cross.
 
D1414.4. D1414.4. Magic song dulls enemy’s sword. (Cf. D1275.) Icelandic: Boberg.
 
D1414.5. D1414.5. Magic garment makes weapons useless. (Cf. D1052.) Jewish: Neuman.
 
D1415. D1415. Magic object compels person to dance. England, Wales, U.S.: *Baughman; Icelandic: Boberg.
 
D1415.1. D1415.1. Water from magic well causes person to dance. (Cf. D926, D1353.1.) Pauli (ed. Bolte) No. 54.
 
D1415.2. D1415.2. Magic musical instrument causes person to dance. (Cf. D1210.) *Fb “spille” III 488b.
 
D1415.2.1. D1415.2.1. Magic horn causes dancing. (Cf. D1222.) Type 592; *BP II 501.
 
D1415.2.2. D1415.2.2. Magic clarinet causes dancing. (Cf. D1223.) Breton: Sébillot Incidents s.v. “clarinette”.
 
D1415.2.3. D1415.2.3. Magic flute causes dancing. (Cf. D1223.1.) *BP II 490 – 503 passim; *Fb “flöjte”.
 
D1415.2.4. D1415.2.4. Magic pipe causes dancing. (Cf. D1224.) Penzer III 187.
 
D1415.2.5. D1415.2.5. Magic fiddle causes dancing. (Cf. D1233.) *Types 559, 592, 853; *Basset RTP XXVI 266; *Fb “Jøde” II 66b, “fiol” I 292b. – Breton: Sébillot Incidents s.v. “violon”; Africa (Gold Coast): Barker and Sinclair 97ff. No. 18.
 
D1415.2.6. D1415.2.6. Magic lute causes dancing. (Cf. D1232.)
 
D1415.2.6.1. D1415.2.6.1. Magic lute causes animals to dance. India: Thompson-Balys.
 
D1417. D1417. Magic object imprisons person.
 
D1417.1. D1417.1. Magic circle prevents escape. (Cf. D1272.) Fb “kreds” II 293.
 
D1418. D1418. Magic object causes person to become lost. Irish myth: Cross.
 
D1418.1. D1418.1. Magic mist causes person to become lost. (Cf. D902.1.) Irish myth: *Cross.
 
D1419. D1419. Magic object renders person helpless – miscellaneous. Irish myth: Cross.
 
D1419.1. D1419.1. Magic object compels person to laugh (shriek). Irish myth: Cross.
 
D1419.1.1. D1419.1.1. Magic grave compels person to laugh (shriek). (Cf. D1299.2.) Irish myth: Cross.
 
D1419.2. D1419.2. Magic object paralyzes. Irish myth: Cross.
 
D1419.2.1. D1419.2.1. Magic bell paralyzes perjurer. (Cf. D1213.) Irish myth: Cross.
 
D1419.3. D1419.3. Magic object prevents ship from moving. Irish myth: Cross.
 
D1419.3.1. D1419.3.1. Saint‘s bachall prevents ship from moving. (Cf. D1277.) Irish myth: Cross.
 
D1419.4. D1419.4. Magic food brings eater into sender’s power. (Cf. D1031.1, D1273.) Jewish: Neuman.
 
D1420. D1420. Magic object draws person (thing) to it.
 
D1420.1. D1420.1. Person drawn by magic spell. (Cf. D1273.) Tawney II 571.
 
D1420.2. D1420.2. Person follows magic receding well. (Cf. D926.) Irish myth: Cross.
 
D1420.3. D1420.3. Guitar charming all who hear it. (Cf. D1234.) India: Thompson-Balys.
 
D1420.4. D1420.4. Helper summoned by calling his name. India: Thompson-Balys.
 
D1421. D1421. Magic object summons helper.
 
D1421.0.1. D1421.0.1. Magic bell summons helper. India: Thompson-Balys.
 
D1421.0.2. D1421.0.2. Magic ashes summon helper. (Cf. D931.1.2.) India: Thompson-Balys.
 
D1421.0.3. D1421.0.3. Magic hair when thrown into fire summons supernatural. helper. (Cf. D991.) India: Thompson-Balys.
 
D1421.1. D1421.1. Magic object summons genie.
 
D1421.1.1. D1421.1.1. Magic tinder summons genie. (Cf. D1175.1.) Fb “fyrtøj”.
 
D1421.1.2. D1421.1.2. Magic fire-steel summons genie. (Cf. D1175.2.) *Type 562.
 
D1421.1.3. D1421.1.3. Magic book summons genie. (Cf. D1266.) Chauvin V 262 No. 154; *Fb “bog” IV 54a; Lithuanian: Balys Index No. 3315, Legends Nos. 597ff., 716; Icelandic: Boberg.
 
D1421.1.4. D1421.1.4. Magic light summons genie. (Cf. D1162.) *Type 562; *BP II 535; *Fb “lys” II 483a.
 
D1421.1.5. D1421.1.5. Magic lamp summons genie. (Cf. D1162.1.) *Type 561; *BP II 544ff.
 
D1421.1.6. D1421.1.6. Magic ring summons genie. (Cf. D1076.) *Bolte Reise der Söhne Giaffers 214; India: Thompson-Balys.
 
D1421.1.7. D1421.1.7. Magic incense (when burned) summons genie. Africa (Swahili): Baker FL XXXVIII 183ff. No. 1.
 
D1421.1.8. D1421.1.8. Magic sword (rubbed) summons genie. (Cf. D1081.) India: Thompson-Balys.
 
D1421.1.9. D1421.1.9. Magic hair summons demon. (Cf. D991.) India: Thompson-Balys.
 
D1421.1.10. D1421.1.10. Magic roll of cloth summons demon. (Cf. D1051.) India: Thompson-Balys.
 
D1421.1.11. D1421.1.11. Magic chain summons genie. (Cf. D1251.) India: Thompson-Balys.
 
D1421.1.12. D1421.1.12. Magic pipe summons genie. (Cf. D1224.) India: Thompson-Balys.
 
D1421.1.13. D1421.1.13. Magic ring summons air spirits. (Cf. D1076.) German: Grimm No. 166.
 
D1421.1.14. D1421.1.14. Opening bottle summons genie. (Cf. D1171.8.) German: Grimm No. 99.
 
D1421.2. D1421.2. Magic object summons water-spirit.
 
D1421.2.1. D1421.2.1. Magic arrow summons water-spirit. (Cf. D1092.) Chinese: Werner 182.
 
D1421.3. D1421.3. Magic object summons dwarfs. (Cf. F451.)
 
D1421.3.1. D1421.3.1. Magic fiddle summons dwarfs. (Cf. D1233.) *Fb “fiol” I 292b.
 
D1421.3.2. D1421.3.2. Magic flute summons dwarfs. (Cf. D1223.1.) German: Grimm No. 91.
 
D1421.3.3. D1421.3.3. Magic charm summons dwarfs. (Cf. D1273.) German: Grimm No. 113.
 
D1421.4. D1421.4. Magic object summons giant. India: Thompson-Balys.
 
D1421.4.1. D1421.4.1. Magic hairs summon giant. He gives hero some hairs from his own beard. (Cf. D991.) Malone PMLA XLIII 412; India: Thompson-Balys.
 
D1421.4.2. D1421.4.2. Magic bow summons giant. (Cf. D1091.) India: Thompson-Balys.
 
D1421.5. D1421.5. Magic object summons army for rescue.
 
D1421.5.1. D1421.5.1. Magic horn summons army for rescue. (Cf. D1222.) *BP II 501.
 
D1421.5.2. D1421.5.2. Magic charm summons army. (Cf. D1273.) German: Grimm No. 136.
 
D1421.5.3. D1421.5.3. Magic sack contains soldiers which appear when it is struck. (Cf. D1193.) German: Grimm No. 54.
 
D1421.6. D1421.6. Magic object summons fairy.
 
D1421.6.1. D1421.6.1. Magic flute summons fairy. (Cf. D1223.1.) India: Thompson-Balys.
 
D1425. D1425. Magic object draws lover (husband) to woman.
 
D1425.1. D1425.1. Magic spindle brings back prince for heroine. (Cf. D1186.) India: Thompson-Balys.
 
D1425.2. D1425.2. Magic hairs summon husband. (Cf. D991.) Pauli (ed. Bolte) No. 150.
 
D1425.3. D1425.3. Magic fan summons prince for heroine. (Cf. D1077.) India: *Thompson-Balys.
 
D1426. D1426. Magic object draws woman to man. *Type 562; *BP II 538.
 
D1426.0.1. D1426.0.1. Magic objects help hero win princess. India: Thompson-Balys.
 
D1426.1. D1426.1. Magic flute compels woman to come to man. (Cf. D1223.1.) Arikara: Dorsey CI XVII 90 No. 27; India: *Thompson-Balys.
 
D1426.2. D1426.2. Magic ring causes woman to come to man. (Cf. D1076.) India: Thompson-Balys.
 
D1426.3. D1426.3. Magic pipe compels woman to come to man. (Cf. D1224, D1427.1.) India: Thompson-Balys.
 
D1427. D1427. Magic object compels one to follow.
 
D1427.1. D1427.1. Magic pipe compels one to follow. Pied Piper of Hamelin. (Cf. D1224.) *Fb “rotte” III 83a; *Chauvin VIII 155 No. 157; *Wehrhan Die Sage 51; *Dickson Studies in Philology XXIII (1926) 327f.; Zs. f. Vksk. XXIV 78; Solymossy Hongaarsche Sagen (Zutphen, 1929) 32, 375 No. 11; England, U.S.: *Baughman.
 
D1427.2. D1427.2. Woman’s arm-tassel lent to ogre compels her to follow him. India: Thompson-Balys.
 
D1427.3. D1427.3. Magic horsehairs (when rubbed) compel horse to follow. (Cf. D1023.) Africa (Kordofan): Frobenius Atlantis IV 134ff. No. 13, (Swahili): Büttner 113ff.
 
D1427.4. D1427.4. Lute (rubbed) compels one to follow. (Cf. D1232.) India: Thompson-Balys.
 
D1427.5. D1427.5. Harp compels one to follow. (Cf. D1231.) India: Thompson-Balys.
 
D1427.6. D1427.6. Magic club brings thieves to master. (Cf. D1094.) India: Thompson-Balys.
 
D1428. D1428. Magic object fetches another object.
 
D1428.1. D1428.1. Magic hair draws back quiver from which it has been taken. (Cf. D991.) Pauli (ed. Bolte) No. 150.
 
D1428.2. D1428.2. Charm causes spearhead to return. (Cf. D1273.) Africa (Benga): Nassau 178 No. 24 version 1.
 
D1429. D1429. Magic object draws person (thing) to it – miscellaneous.
 
D1429.1. D1429.1. Magic stone turned thrice compels person to return to it. (Cf. D931.) Irish myth: Cross.
 
D1430. D1430. Magic object pursues or captures.
 
D1431. D1431. Magic object pursues.
 
D1431.1. D1431.1. Rock (stone) pursues person. (Cf. D931.) Africa (Kaffir): Theal 161; Eskimo (Greenland): Rasmussen III 99.
 
D1431.2. D1431.2. Pursuit by magic fan. (Cf. D1077.) Chinese: Werner 242.
 
D1431.3. D1431.3. Pursuit by magic ring. (Cf. D1076.) Chinese: Werner 331.
 
D1431.4. D1431.4. Pursuit by magic buckets. (Cf. D1171.10.) Chinese: Werner 233.
 
D1431.5. D1431.5. Pursuit by magic calabash. (Cf. D965.2.) Africa (Nago): Bouche Mélusine II 123f. No. 9.
 
D1432. D1432. Waters magically pursue man. (Cf. D910.) Irish myth: *Cross; Greek: Iliad XXI lines 234ff. – N. A. Indian (Menomini): Skinner and Satterlee PaAM XIII 257.
 
D1432.1. D1432.1. Water gradually envelops girl filling pitcher and drowns her. Work of malevolent rice-spirit. India: Thompson-Balys.
 
D1436. D1436. Magic hair stretches after fugitive. (Cf. D991.) Molucca: Dixon 231.
 
D1438. D1438. Magic weapon pursues victim. (Cf. D1080.)
 
D1438.1. D1438.1. Spell causes spear to pursue and slay man. Irish myth: Cross.
 
D1438.2. D1438.2. Magic arrow pursues victim. (Cf. D1092.) S. A. Indian (Toba): Métraux MAFLS XL 77.
 
D1438.3. D1438.3. Magic club flies through air after victim. (Cf. D1094.) S. A. Indian (Toba): Métraux MAFLS XL 75.
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