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Prevuius group

Group No. 79


D. Magic

Group No.

D1550 – D1599

Group name

Magic object miraculously opens and closes


D1550. D1550. Magic object miraculously opens and closes.
D1551. D1551. Waters magically divide and close. *Frazer Old Testament II 456ff.; Breton: Sébillot Incidents s.v. “rivière”; Irish: Plummer cxlviii, Cross; Icelandic: Boberg; England: Baughman; Spanish Exempla: Keller; India: *Thompson-Balys; N. A. Indian: *Thompson Tales 276 n. 15b; Africa (Zulu): Callaway 82, 93; (Hottentot): Bleek 75 No. 36.
D1551.0.1. D1551.0.1. Water becomes shallow so man is able to cross the river. India: Thompson-Balys.
D1551.1. D1551.1. Magic salt causes waters to divide. (Cf. D1039.2.) Cape Verde Islands: Parsons MAFLS XV (1) 282 No. 92.
D1551.2. D1551.2. Magic rod causes waters to divide and close. (Cf. D1254.2.) Spanish Exempla: Keller; Jewish: Neuman; Africa (Kaffir): Theal 129.
D1551.3. D1551.3. Magic root causes waters to divide and close. (Cf. D967.) Ila (Rhodesia): Smith and Dale II 416.
D1551.4. D1551.4. Magic powder causes waters to divide. (Cf. D1246.) Cape Verde Islands: Parsons MAFLS XV (1) 214 No. 73.
D1551.5. D1551.5. Saint‘s bachall causes sea to divide. (Cf. D1277.) Irish: Plummer clxxv, Cross.
D1551.6. D1551.6. Magic stick causes waters to divide. (Cf. D956.) India: Thompson-Balys.
D1551.7. D1551.7. Magic diamond on ogre’s waist opens passage in tank by its reflection on water. India: Thompson-Balys.
D1551.7.1. D1551.7.1. Diamond in snake king‘s forehead in hero’s pocket opens lake waters to reveal a pathway to underground palace. (Cf. D1071.) India: Thompson-Balys.
D1551.8. D1551.8. Magic brick causes waters to divide. (Cf. D935.4.) India: Thompson-Balys.
D1551.9. D1551.9. Magic formula causes sea to open up. (Cf. D1273.) Korean: Zong in-Sob 26, 170.
D1552. D1552. Mountains or rocks open and close. (Cf. D931, D932.) *Cox Cinderella 499; Fb “rundt” III 96b; India: Thompson-Balys; Buddhist myth: Malalasekera I 319; Calif. Indian: Gayton and Newman 73; Eskimo (Greenland): Rink 156, 278, 299, Holm 52, Rasmussen III 53; (Central Eskimo): Boas RBAE VI 798, (Cumberland Sound): Boas BAM XV 180, 232.
D1552.0.1. D1552.0.1. Door opens in mountain. (Cf. D932.) India: Thompson-Balys.
D1552.1. D1552.1. Mountain opens at blow of divining rod. (Cf. D1254.2.) Fb “pilegren”.
D1552.2. D1552.2. Mountain opens to magic formula (Open Sesame). (Cf. D1273.) *Type 676; BP III 137. – Jewish: Neuman; Gaster Oldest Stories 132; Icelandic: Boberg; Chinese: Eberhard FFC CXX 108, 226; Tahiti: Dixon 63; New Zealand, Samoa, Mongaia (Cook Group), Tahiti, British New Guinea, Halmahera: ibid., 48 nn. 37 – 41; Am. Negro (Georgia): Harris Friends 81 No. 11; Africa (Zulu): Callaway 143.
D1552.3. D1552.3. Mountain pass magically closes. South Africa: Bourhill and Drake 237ff. No. 20.
D1552.4. D1552.4. Mountain opens and lets ship on wheels out, permitting magician‘s escape. Icelandic: Boberg.
D1552.5. D1552.5. Cave opens and hides fugitives. *Loomis White Magic 89, 119.
D1552.6. D1552.6. Gate or wall opens and closes, letting saint through. (Cf. D1554.) *Loomis White Magic 89.
D1552.7. D1552.7. Mountain opens and furnishes stones for church. Icelandic: *Boberg.
D1552.8. D1552.8. Hill opens and closes to let fugitives pass. (Cf. D938.1.) India: Thompson-Balys.
D1552.9. D1552.9. When enchanted deer touches rock with her muzzle it flies asunder and reveals entrance to cave. (Cf. D1011.5.) India: Thompson-Balys.
D1552.10. D1552.10. Magic soot causes mountain to open. (Cf. D931.1.) Africa (Washaga): Gutman 137.
D1552.11. D1552.11. Magic stone opens treasure mountain. (Cf. D930.) Chinese: Eberhard FFC CXX 221.
D1552.12. D1552.12. Magic key opens treasure mountain. (Cf. D1176.) Chinese: Eberhard FFC CXX 221; Icelandic: Boberg.
D1553. D1553. Symplegades. Rocks that clash together at intervals. (Cf. D931.) *Reinhard PMLA XXXVIII 458 n. 108; *Krappe Balor 111 n. 11a; Köhler-Bolte I 572. – Greek: Fox 111, 137; *Frazer Apollodorus I 106 n. 2; Euripides Iphegenia in Taurica lines 123ff.; Herodotus 4:85; Janet Bacon Voyage of the Argonauts 79f.; India: Thompson-Balys; N. A. Indian: *Thompson Tales 275 n. 15, (Calif.): Gayton and Newman 102; S. A. Indian (Tupinamba): Métraux BBAE CXLIII (3) 132. Maori: Clark 36ff.
D1554. D1554. Magic forest opens and closes for hero to pass. (Cf. D941.) Saintyves Perrault 65.
D1554.1. D1554.1. Woods opens and hides fugitive. (Cf. D941.) India: Thompson-Balys.
D1555. D1555. Underground passage magically opens. Chinese: Graham.
D1555.1. D1555.1. Magic wand opens underground passage. (Cf. D1254.1.) *Bolte Reise der Söhne Giaffers 221; MacCulloch Childhood 207.
D1555.2. D1555.2. Magic powder causes earth to open up. India: Thompson-Balys.
D1555.3. D1555.3. Magic formula causes silver to hide itself in mountain. (Cf. D1273.) Chinese: Graham.
D1555.4. D1555.4. Fairy music causes earth to open (burst). (Cf. D1275.1, F262.) Irish myth: Cross (D1558).
D1556. D1556. Self-opening tree-trunk. (Cf. D950.) Jewish: Neuman; India: Thompson-Balys.
D1556.1. D1556.1. Magic formula causes tree to open. (Cf. D1273.) *Hdwb. d. Märchens s.v. “Baum”; BP III 139f.
D1556.2. D1556.2. Tree opens its trunk to give shelter to abandoned girls. (Cf. D950.) India: Thompson-Balys.
D1557. D1557. Magic charm causes door to open. (Cf. D1273.) India: *Thompson-Balys; Africa (Venda): Stayt The Bavenda (London, 1931) 351ff. No. 16, (Nubia): Rochemonteix Quelques Contes Nubiens (Cairo, 1888) 112ff. No. 11, (Fang): Trilles XVI 212ff. No. 14, (Gouro): Tauxier Nègres Gouro et Gagou (Paris, 1924) 277f. No. 12, (Mossi): Frobenius Atlantis VIII 239ff. No. 103.
D1557.1. D1557.1. Door (lock) magically opens (for saint). (Cf. D1146, D1164.) Irish myth: *Cross.
D1557.2. D1557.2. Magic herb causes door to open. (Cf. D965.) Cheremis: Sebeok-Nyerges; India: Thompson-Balys.
D1557.2.1. D1557.2.1. Magic rod causes door to open. (Cf. D1254.2.) India: Thompson-Balys.
D1557.3. D1557.3. Magic diamond provides ingress to subterranean palace. (Cf. D1071.) India: Thompson-Balys.
D1557.4. D1557.4. Gate of temple opens and shuts by magic. (Cf. D1131.) Jewish: Neuman.
D1560. D1560. Magic object performs other services for owner.
D1561. D1561. Magic object confers miraculous powers (luck).
D1561.1. D1561.1. Magic object brings luck.
D1561.1.1. D1561.1.1. Magic bird-heart (when eaten) brings man to kingship. (Cf. D1015.1.1, B113.1.) *Type 567; BP I 528, III 3; *Aarne MSFO XXV 176; Breton: Sébillot Incidents s.v. “oiseau”.
D1561.1.1.1. D1561.1.1.1. Bird (when eaten) brings man to kingship. (Cf. D932.) India: Thompson-Balys.
D1561.1.1.2. D1561.1.1.2. Magic fish (when eaten) brings man to kingship. (Cf. D1032.1.) India: Thompson-Balys.
D1561.1.1.3. D1561.1.1.3. Snake’s head (when eaten) brings man to kingship. (Cf. D1011.0.3.) India: Thompson-Balys.
D1561.1.2. D1561.1.2. Magic ring brings good luck. (Cf. D1076.) *Fb “ring” III 60b.
D1561.1.3. D1561.1.3. Horseshoe brings good luck. (Cf. D1286.) *Howey 102ff.; **Means-Lawrence Magic of the Horseshoe; *Fb “hestesko” I 603b. – England: Baughman.
D1561.1.4. D1561.1.4. Magic medicine brings success. (Cf. D1241.) Africa (Ekoi): Talbot 359.
D1561.1.5. D1561.1.5. Four-leaf clover brings good luck. (Cf. D965.7.) *BP III 201; *Fb “firkløver”.
D1561.1.6. D1561.1.6. Food left on magic stone brings good luck thereafter. (Cf. D931.) Irish myth: Cross (D1561.8).
D1561.1.7. D1561.1.7. Magic stone brings good luck. (Cf. D930.) Icelandic: Boberg.
D1561.1.8. D1561.1.8. Runes bring luck. (Cf. D1266.1.) Icelandic: Boberg.
D1561.1.9. D1561.1.9. Lucky places for grave. (Cf. D1073.) India: Thompson-Balys; Chinese: Graham.
D1561.1.10. D1561.1.10. Jewel brings good luck. (Cf. D1071.) India: Thompson-Balys.
D1561.1.11. D1561.1.11. Magic song brings luck. (Cf. D1275.) Icelandic: Boberg.
D1561.2. D1561.2. Magic object confers miraculous powers.
D1561.2.1. D1561.2.1. Magic bird (when eaten) gives power of excreting jewels. (Cf. D1032.) India: Thompson-Balys.
D1561.2.2. D1561.2.2. Magic treasure gives miraculous powers. Spanish Exempla: Keller; Penzer V 76 n. 1; Busk Sagas from the Far East (London, 1878) 257, 263.
D1561.2.3. D1561.2.3. Magic power in chain. Lost when chain is stolen. (Cf. D1078.) Wesselski Märchen 174 No. 64.
D1561.2.4. D1561.2.4. Charm gives invisibility and power of moving everywhere. (Cf. D1273.) Buddhist myth: Malalasekera I 750.
D1562. D1562. Magic object removes obstacles.
D1562.1. D1562.1. Magic staff destroys obstacles. (Cf. D1254.) Hawaii: Dixon 90.
D1562.2. D1562.2. Hair from fox‘s tail opens all doors. (Cf. D1023.2, D1557.) *Fb “hår” I 771b.
D1562.3. D1562.3. Magic horn blows down wall. (Cf. D1222.) *Type 569; BP I 464ff. Cf. Joshua 6:20; Jewish: Neuman.
D1562.4. D1562.4. Magic needle makes everything fall to pieces. (Cf. D1181.) *Type 594.
D1562.5. D1562.5. Hero crosses impassable plain in path of magic object. Irish myth: *Cross.
D1562.6. D1562.6. Holy water destroys veil over well. (Cf. D1242.1.2.) Irish myth: Cross.
D1562.7. D1562.7. Magic root snaps bars of iron in two. (Cf. D1564.) India: Thompson-Balys.
D1563. D1563. Magic object controls condition of soil.
D1563.0.1. D1563.0.1. Magic springs fertilize or sterilize earth. (Cf. D927.) *Herbert III 238; *Oesterley No. 253.
D1563.1. D1563.1. Magic object makes soil fertile.
D1563.1.1. D1563.1.1. Charms make soil fertile. (Cf. D1273.) Kittredge Witchcraft 32, 388 n. 91.
D1563.1.2. D1563.1.2. Magic song makes barren land fruitful. (Cf. D1275.) Irish: Plummer clxxix, Cross.
D1563.1.3. D1563.1.3. Sign of the cross makes barren land fruitful. Irish myth: Cross.
D1563.1.4. D1563.1.4. Saint’s bell starts crops growing. (Cf. D1213.) Irish myth: Cross.
D1563.1.5. D1563.1.5. Blood makes soil fertile. (Cf. D1003.) Icelandic: *Boberg.
D1563.1.6. D1563.1.6. Magic branch when used as a threshing pole produces marvelous harvest of rice. (Cf. D954.) India: Thompson-Balys.
D1563.2. D1563.2. Magic object makes soil sterile.
D1563.2.1. D1563.2.1. Magic chain renders orchard barren. (Cf. D1078.) Norwegian: Christiansen 91 No. 613, Asbjørnsen og Moe (3d ed.) 240 No. 48.
D1563.2.2. D1563.2.2. Blood makes tree (and surroundings) poisonous. (Cf. D1016.) Irish myth: *Cross; Gaster Thespis 296.
D1563.2.2.1. D1563.2.2.1. Well (river) polluted by blood shed in battle. (Cf. D926.) Irish myth: *Cross.
D1563.2.2.2. D1563.2.2.2. Snake‘s venom poisons tree. India: Thompson-Balys.
D1563.2.3. D1563.2.3. Magic poem (satire) makes land sterile. (Cf. D1275.4.) Irish myth: Cross (D1563.7).
D1563.2.4. D1563.2.4. Magic spell destroys crops. (Cf. D1273.) Irish myth: Cross.
D1564. D1564. Magic object splits or cuts things. Jewish: Neuman.
D1564.1. D1564.1. Magic pebble splits wood. (Cf. D931.) Southern Paiute: Lowie JAFL XXXVII 143 No. 15.
D1564.2. D1564.2. Saint‘s spittle splits rocks. (Cf. D1001.) *Loomis White Magic 131; Irish: Plummer clxxviii, *Cross.
D1564.3. D1564.3. Saint’s bachall splits rock, cuts stone, and cleaves ground. (Cf. D1277.) Irish: Plummer clxxv, *Cross.
D1564.4. D1564.4. Magic object cuts down trees.
D1564.4.1. D1564.4.1. Magic spear-head cuts down trees. (Cf. D1084.1.) Africa (Benga): Nassau 187 No. 24, Version 1.
D1564.4.2. D1564.4.2. Magic hair cuts down iron tree. (Cf. D991.) India: Thompson-Balys.
D1564.5. D1564.5. Magic cranberry opens wedge and frees hero. (Cf. D981.10.1.) Eskimo (Kodiak): Golder JAFL XVI 91.
D1564.6. D1564.6. Magic sword cuts stone and fells trees. (Cf. D1081.) Irish myth: *Cross.
D1564.7. D1564.7. Magic weapon (sword, axe) cuts hair (on water, in wind). Irish myth: *Cross.
D1565. D1565. Magic object causes things to seek their proper place.
D1565.1. D1565.1. Magic feather causes chips from tree to return as cut. Thus the tree remains uncut. (Cf. D1021.) Africa (Kaffir): Theal 126.
D1565.1.1. D1565.1.1. Magic song causes chips from tree to return. (Cf. D1275, A2426.4.1.) Africa (Kaffir): Theal 125, cf. (Angola): Chatelain 110.
D1565.2. D1565.2. Magic lyre charms stones into their place in building. (Cf. D1231.1.) Greek: Fox 44 (Amphion), *Grote I 242.
D1565.3. D1565.3. Magic song causes plowed ground to become unplowed. (Cf. D1275.) Africa (Kaffir): Theal 30 No. 1, 41 No. 2, (Basuto): Jacottet 100 No. 15, (Yoruba): Ellis 253 No. 4.
D1565.4. D1565.4. Saint‘s breath restores shattered vessel. (Cf. D1005.) Irish myth: Cross.
D1566. D1566. Magic object controls fire. Irish myth: Cross.
D1566.1. D1566.1. Magic object sets things afire.
D1566.1.1. D1566.1.1. Magic arrow sets fire to whatever it hits. (Cf. D1092.) N. A. Indian (Cree, Menomini): Skinner JAFL XXVII 98.
D1566.1.2. D1566.1.2. Magic fire-moccasins. Set fire to surroundings. (Cf. D1065.4.) N. A. Indian: *Thompson Tales 322 n. 164.
D1566.1.3. D1566.1.3. Magic sword causes fire and smoke. (Cf. D1081.) Chinese: Werner 121.
D1566.1.4. D1566.1.4. Saint’s breath kindles lamps. (Cf. D1005.) *Loomis White Magic 46f.; Irish: Plummer clxxviii, *Cross.
D1566.1.4.1. D1566.1.4.1. Saint‘s breath kindles coals. Irish myth: Cross.
D1566.1.4.2. D1566.1.4.2. Saint’s (man‘s) breath makes icicles (snow, water) burn. Irish myth: *Cross.
D1566.1.5. D1566.1.5. Shower of fire from magic anvil. (Cf. D1202.) Irish myth: *Cross.
D1566.1.6. D1566.1.6. Magic dog’s breath burns dead bodies. (Cf. B182.1, D1029.1.) Irish myth: Cross.
D1566.1.7. D1566.1.7. Holy water procures fire or light. (Cf. V132.) Icelandic: *Boberg.
D1566.2. D1566.2. Magic object quenches fire.
D1566.2.1. D1566.2.1. Saint‘s bachall quenches fire. (Cf. D1277.) Irish: Plummer clxxv, Cross.
D1566.2.2. D1566.2.2. Magic fan quenches fire. (Cf. D1077.) Chinese: Werner 359, 362.
D1566.2.3. D1566.2.3. Magic song quenches fire. (Cf. D1275.) Icelandic: *Boberg.
D1566.2.4. D1566.2.4. Runes quench fire (D1266.1.) Icelandic: *Boberg.
D1566.2.5. D1566.2.5. Ring makes boiling water cold. (Cf. D1076.) India: Thompson-Balys.
D1566.2.6. D1566.2.6. Salamander’s blood quenches fire. (Cf. D1016.) Jewish: Neuman.
D1566.2.7. D1566.2.7. Magic girdle produces stream of water to quench fire. (Cf. D1057.1.) Tuamotu: Stimson MS (z-G 13/221).
D1567. D1567. Magic object produces fountain. (Cf. D925.1.) Jewish: Neuman.
D1567.1. D1567.1. Saint‘s blood produces fountain. (Cf. D1003, V220.) Irish: Plummer cl, Cross; Icelandic: *Boberg.
D1567.2. D1567.2. Saint’s tears produce fountain. (Cf. D1004.) Irish: Plummer cl, Cross; Jewish: Neuman.
D1567.3. D1567.3. Water poured from saint‘s bell produces fountain. (Cf. D1242.1.) Irish: Plummer cl.
D1567.4. D1567.4. Saint’s bachall produces fountain. (Cf. D1277.) *Loomis White Magic 37; Irish: Plummer cl, *Cross.
D1567.5. D1567.5. Saint‘s crozier produces fountain. (Cf. D1277.1.) Irish: Plummer cl, *Cross.
D1567.6. D1567.6. Stroke of staff brings water from rock. (Cf. D927.1, D1254.) *Saintyves Essais 139ff; Irish myth: Cross; Jewish: Neuman.
D1567.7. D1567.7. Fountain produced from drop of water. (Cf. D1242.1.) Irish myth: Cross.
D1567.8. D1567.8. Sign of cross brings water from rock. (Cf. D1766.6.) Irish myth: Cross.
D1567.9. D1567.9. Ring brings forth water from dry soil. (Cf. D1076.) India: Thompson-Balys.
D1571. D1571. Magic object revivifies trees.
D1571.1. D1571.1. Magic ashes revivify trees. (Cf. D1271.1.) Japanese: Mitford 182.
D1571.2. D1571.2. Presence of a person revivifies trees. India: Thompson-Balys.
D1571.3. D1571.3. Reading from a book makes fallen tree stand up. Chinese: Graham.
D1572. D1572. Magic smoke carries power of saint. (Cf. D1271, V220.) Irish: Plummer clxvi, Cross.
D1573. D1573. Charms to make butter come. (Cf. D1273, D2084.2.5.) Kittredge Witchcraft 169, 487f. nn. 46, 47; Irish myth: Cross; England, Scotland: *Baughman.
D1573.1. D1573.1. Much butter made from little milk by power of saint. Irish myth: *Cross.
D1574. D1574. Line drawn by saint’s bachall separates calves from their mothers. (Cf. D1272.1, D1277.) Irish: Plummer clxxv, *Cross.
D1575. D1575. Magic object does not awaken sleepers.
D1575.1. D1575.1. Hand-of-glory does not awaken sleepers. The hand is lighted as a candle. See references for D1162.2.1.
D1576. D1576. Magic object causes tree to spring up.
D1576.1. D1576.1. Magic song causes tree to rise to sky. Has moon and Great Bear in its branches. (Cf. D1275.) Finnish: Kalevala rune 10.
D1577. D1577. Charm renders magic efficacious.
D1577.1. D1577.1. Charm renders medicinal herbs efficacious. (Cf. D1273, D1500.) *Kittredge Witchcraft 31f., 386, 388, nn. *71, 90; England: Baughman.
D1577.2. D1577.2. Charm renders amulet efficacious. (Cf. D1070, D1273.) *Kittredge Witchcraft 31, 386f. n. 72; England: Baughman.
D1581. D1581. Tasks performed by use of magic object. *Types 576, 577; Christiansen 87; Chinese: Graham.
D1582. D1582. Climbing into air on magic rope. (Cf. D1203.) *BP II 539.
D1583. D1583. Magic carving knife serves twenty-four men at meat simultaneously. (Cf. D1173.) English: Child I 266.
D1584. D1584. Magic object induces dreams.
D1584.1. D1584.1. Charm induces dreams. Penzer VI 76ff.
D1585. D1585. Magic object saves corpse from corruption.
D1585.1. D1585.1. Magic pill saves corpse from corruption. (Cf. D1243.) Chinese: Werner 266.
D1585.2. D1585.2. Magic plant saves cut-off limbs from corruption. (Cf. D965.) Icelandic: *Boberg.
D1586. D1586. Magic object relieves from plague. Irish myth: Cross.
D1586.1. D1586.1. Magic image of animal relieves from plague (of that animal). (Cf. D1266.2, D1500.2.3.) Liebrecht Germania X (1865) 408, Zur Volkskunde 85 No. 9, 88 No. 2. – Hebrew: I Samuel 6:4 – 5, *Neuman.
D1586.2. D1586.2. Prayer to Virgin protects against plague. (Cf. V250.) Irish myth: Cross.
D1586.3. D1586.3. Incense relieves from plague. Jewish: Neuman.
D1587. D1587. Magic object expels person from land.
D1587.1. D1587.1. Magic amulet expels person from land. (Cf. D1070.) Africa (Hausa): Mischlich 179ff. No. 24.
D1588. D1588. Magic object assures going to heaven. Irish myth: Cross.
D1588.1. D1588.1. Magic brain assures heaven for man who dies upon it. (Cf. D997.2.) Irish myth: Cross.
D1588.2. D1588.2. Magic cowhide assures heaven for man who dies upon it. (Cf. D1025.5.) Irish myth: Cross.
D1588.3. D1588.3. Magic hymn assures heaven for person who sings it. (Cf. D1275.3.) Irish myth: *Cross.
D1591. D1591. Magic spell causes vessel to burst. (Cf. D1273.) Irish myth: Cross.
D1592. D1592. Magic object heats or cools water. (Cf. D1382.)
D1592.1. D1592.1. Magic ring cools boiling water. (Cf. D1076.) India: Thompson-Balys.
D1594. D1594. Magic object vitalizes. (Cf. D445.) India: Thompson-Balys.
D1594.0.1. D1594.0.1. Liver of deer vitalizes. (Cf. D1015.4.) India: Thompson-Balys.
D1594.0.2. D1594.0.2. Vivification by hitting with bone. (Cf. D1013.) India: Thompson-Balys.
D1594.1. D1594.1. Magic dust vitalizes seeds and they become insects. (Cf. D935.1.) India: Thompson-Balys.
D1594.2. D1594.2. God‘s blood vitalizes image. (Cf. D1003.) India: Thompson-Balys.
D1594.3. D1594.3. Bee in its belly vitalizes tiger. India: Thompson-Balys.
D1594.4. D1594.4. Blood of twelve buffaloes vitalizes tiger. (Cf. D1016.) India: Thompson-Balys.
D1594.5. D1594.5. Girl’s blood vitalizes axe and it becomes a tiger. (Cf. D444.) India: Thompson-Balys.
D1594.6. D1594.6. Magic whistle gives life to cockroach. (Cf. D1225.) India: Thompson-Balys.
D1595. D1595. Magic object provides beautiful bride for hero. India: Thompson-Balys.
D1595.1. D1595.1. Image of love grants man wife. (Cf. D1268.) Jewish: Neuman.
D1599. D1599. Magic object performs services – miscellaneous.
D1599.1. D1599.1. Pillars dance when ogre plays guitar. (Cf. D1234.) India: Thompson-Balys.
D1599.2. D1599.2. Air made fragrant with odors of flowers by spell. (Cf. D1273.) India: Thompson-Balys.
D1599.3. D1599.3. Magic object multiplies objects. (Cf. D2106.)
D1599.3.1. D1599.3.1. Magic egg multiplies objects. (Cf. D1024.) Chinese: Eberhard FFC CXX 104f.
D1599.4. D1599.4. Magic object produces house.
D1599.4.1. D1599.4.1. Magic egg produces house. (Cf. D1024.) Africa (Duala): Lederbogen Fable 66.
D1599.5. D1599.5. Magic charm uproots mandrake. (Cf. D1273.) Jewish: Neuman.
D1599.6. D1599.6. Magic dew destroys enemy‘s books. (Cf. D902.2.) Jewish: Neuman.

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